Thursday 13 November 2014

The cabin in the woods

The cabin in the woods 


As you can see the video above I am analysing I am looking at film language. I will be looking at a few things such as:

  1. Lighting and colour 
  2. Sound 
  3. Editing 
  4. Camera 
  5. Mise-en-scene 
Background 
 Cabin in the woods is a 2012 American horror film. Its a film about five teenagers going for a holiday in a abandoned cabin in the woods. They arrive at the cabin and  realise it's a isolated place and there is no contacted with the out side world. The cellar door flings open. obversely they go down to discover what's down their. They find odd objects down their, one of the women Dana finds a book she reads from it and awakens a zombie family  of deadly killers. That's not all the fiver campers are under observation each and every move they make is monitored.

Cabin in the woods is a typical horror movie its a movie showing the atypical scene of friends going to a holiday to a hunted cabin in the woods and find out something creepy is happening and. the most well known scene in a horror movie " the cellar door opens" which then leads the five individuals wanting to discover what's down there. in the cellar they each find object. Each object symbolizes how each one of them is going to die. in the cellar one of the girls Dana find out that the cottage belonged to a family which all died in the cottage. Dana reads the dairy which unleashed the zombie family. another typical movie. zombies most well know monsters.  three of the friends die leaving two of them.  the movie takes a "BIG" turn over. the two friends find out that this hole holiday is a conspiracy a ritual which is done every year to stop the gods from destroying the world which is why five people are sacrificed. 

 looking at the picture above you can see the cabin. the lighting is very dim it creates the typical haunted house there is trees around it to make it seem more scary and haunted. The way the camera is positioned makes the cabin look more scary because the cabin looks dark you almost cant even see the cabin. one of the main props in the above pictur are the trees and the grass which gives the cabin a hunted look also the darkness of the cabin is really effective. 
through out the movie the lighting is very dark and dull each movement makes the person jump because off the less amount of light is used . it also adds a scary effect.

in the picture above you can see five friends entering the cabin for the first tie this is a typical horror movie scene when few friends enter a hunted cabin all excited. there is low key lighting. there is little light is entering the cabin. through the window and the door. the facial expressions of the characters show that they seem very excited



in the picture above as you can see the lighting is not too dark the man 
makes it seem like he going to help them but in reality he has seems like a very eval figure. 

Wednesday 5 November 2014

FAST 5

http://www.nowvideo.ch/video/wrxj0yr28ghcc

[URL]http://www.nowvideo.ch/video/wrxj0yr28ghcc[/URL]

Mikes Lesson

Evaluation 

Evaluation

College promo


Technical quality
Visual the promo looks alright there are some problems with the camera, and the video linked in with what the person was talking about and the audio is just right the volume. The music isn't to load when the voiceovers are talking but in some places the voice needs to be adjusted. The editing of the promo was ok just some transitions' needed to be changed and some bits and pieces need to be put in different places to make the promo seem effective. The text was all the same accept the fact that I used different transitions' which made the promo seem like it was all over the place.

Production process
There were different stages to production. The first stage was deciding what shot were need and were we were going to be shooting from. So me and the team went and shot the different area of the college and we shot some vox pops to add more detail about that college and what types of courses it does. The second stage was to have a look at all the shots that we had a decide which ones we were going to keep and the ones that we were going to delete. Also to rename them. The third stage was to start editing your own promo and adding your own music. the last stage was to render the file as save on a USB.
The production process had a big impact on the end result if we didn't get the right amount of shots that would have resulted in poor promo which doesn't offer much information to the targeted audient. Also it wouldn't seem appealing.
As a team I think we worked very well we all listened to each other correctly and though of what we were going to do. We all had a chance to shot different shots. Overall I think if we had concentrated more we could have got better shots for the college promo.
Improvements'

The feedback that I got was both positive and negative. The positive side was the fact that my promo was linking the images with what the speaker was saying and that all my transitions link with each other. There was also some negative feedback my text was all over the place and the transition that I used for the text were all different from each other. Also I did not include the information of the college and how t apply and the contact details. In some areas the music was to loads which lead to the voices of the students not being heard.  

Deans First Assignment

Wednesday 22 October 2014

key terminology/Film editing

aerial shot
A camera shot filmed from an airplane, helicopter, blimp, balloon, kite or high building (higher than a crane).
arc shot
A shot in which a moving camera circles round the subject being photographed.
bridging shot
A shot that connects one scene to another by showing a change in time or location. A bridging shot can also be used to connect two shots from the same scene by using a close-up, distant pan or different camera angle thus relating the shots via content.
camera angle
The position of the camera on a vertical continuum relative to the object being shot: eye-level, high-angle (looking down from above), low-angle (looking up from below), Dutch-angle (with the normal vertical axis tilted diagonally). The term can include the perspective given by the camera to the depth of focus, height and width of the particular object and action being photographed.
caption
See titles.
close-up
A shot in which a smallish object (e.g. the human head) fits easily within the frame.
composition
The complete arrangement of a scene by the director. The process includes camera angles, lighting, properties, characters, and the movement of the actors.
continuity editing
The conventions through which the impression of an unbroken continuum of space and time is suggested, constructing a consistent storyline out of takes made at different times.
crane shot
A shot in which the camera rises above the ground on a mobile support.
cross-cutting
Swiftly cutting backwards and forwards between more than one scene.
crossing the line
Breaking the 180º rule typical of continuity editing (see 180º rule).
cutaway
A sudden shift to another scene of action or different viewing angle; or a shot inserted between scenes to effect a transition (as a bridging shot).
depth (of field/focus)
The range of a camera lens. Depth of field refers to the distance furthest away from a lens in which the objects being photographed will remain in focus approaching infinity. Depth of focus refers to the closest proximity to the lens in which the objects being photographed will remain in focus approaching the infinitesimal.
dissolve
The slow fading of one shot into another.
dolly
A trolley on which the camera is pulled along the ground.
dynamic cutting
Combining a series of seemingly unrelated shots, objects, people, situations, details and characters in juxtaposition with one another (a form of montage, opposed to continuity cutting).
establishing shot
A long shot, often the first in a sequence, which establishes the positions of elements relative to each other and identifies the setting.
external diegetic sound
Sound which comes from out of frame, but is understood as belonging within the story space (unlike incidental music, which is extra-diegetic).
extreme close-up
A shot in which a small object (e.g. a part of the body) fits easily within the frame.
flashback
Narrative device in which the action is interrupted by scenes representing a character’s memory of events experienced before the time of the action.
flashforward
The opposite of flashback: future events (or events imagined by a character) are shown.
frame
Each individual photographic image making up the film. Also refers to the area of the picture seen on the screen.
framing
The size and position of objects relative to the edges of the screen; the arrangement of objects so that they fit within the actual boundaries of the film.
frontality
The placing of the camera at a 90º angle to the action.
graphic match
A visual rhyme between two successive shots.
jump cut
A rapid, jerky transition from one frame to the next, either disrupting the flow of time or movement within a scene or making an abrupt transition from one scene to another.
long shot
A shot in which a large object (e.g. a complete human figure) fits easily within the frame.
long take
A shot that is allowed to continue for longer than usual without editing.
match on action
A cut between two shots of the same action from different positions, giving an impression of seamless simultaneity.
medium long shot
A shot in which a largish object (e.g. the human figure from lower leg up) fits easily within the frame.
medium shot
A shot in which a medium-size object (e.g. the top half of a human figure) fits easily within the frame.
mise-en-scene
Everything placed within the frame, including set decoration, costume, and styles of performance (implies an emphasis on psychological and visual unity in a film from one frame to the next).
montage
Style of editing involving rapid cutting so that one image is juxtaposed with another or one scene quickly dissolves into the next. Angles, settings and framing are manipulated in a conspicuous way (violating coherent mise-en-scene) so as to convey a swift passage of time, to create some kind of visual or conceptual continuity, or to generate a distinctive rhythm. (See also dynamic cutting.)
narration
The telling of a story and the information supplied to the audience by a voice coming from off screen who may or may not be a character in the story.
off camera
Out of the boundaries of the camera’s field of vision (although a performer’s presence may be indicated by the context of the scene or their presence in dialogue).
180º rule
The convention that the camera can be placed in any position as long as it remains on one side of the action.
overhead shot
A shot looking down vertically on the action from above.
pace
The tempo at which the storyline of a film unfolds, affected by various elements including action, the length of scenes, camera angles, colour levels, editing, lighting, composition and sound.
pan
A movement in which the camera turns to right or left on a horizontal axis. 
parallel action
Aspects of a story happening simultaneously with the primary performer’s situation, edited so that the projected image goes back and forth between the primary and secondary scenes (often leading up to a convergence of the two actions).
passing shot
A shot producing a projected image that travels quickly across the screen, either by moving the subject past a stationary camera or by panning the camera past a stationary subject.
plan américain
Same as medium long shot.
POV (point of view shot)
A shot which is understood to be seen from the point of view of a character within the scene.
racking focus
A shift in focus between planes at different distances from the camera within the same shot. 
reaction shot
A close-up in which an actor or group is seen to respond to an event, often accomplished with a cutaway from the primary action to someone viewing the occurrence.
reverse angle
Two successive shots from equal and opposite angles, typically of characters during conversation.
sequence
A series of segments of a film narrative edited together and unified by a common setting, time, event or story-line.
sequence shot
A relatively long and complete scene shot in one take without editing (similar to long take).
set
A constructed environment in which to shoot a scene: often consists of flat backdrops or façades, but can be a three-dimensional construction.
shock cut
The immediate juxtaposition of two incongruous shots (e.g. from a sex scene to a religious icon). 
shot/countershot
Same as reverse angle.
subjective camera
A camera shot or film style that provides the audience with the specific vision or perspective of a character in the film (i.e. the technique of using POV).
suture
The ‘sewing’ together of imaginary and symbolic in Hollywood cinema carried out by continuity editing. It serves to ensure the sense of a unified narrative and subject position.
tilt
A movement by which the camera moves up or down while its support remains fixed.
titles
Any words that appear on the screen to convey information to the audience, including credit titles (identifying personnel), main title (the name of the film), end titles (closing credits), insert titles (announcing scenes or identifying settings) and subtitles (translation of foreign-language dialogue). Insert titles and subtitles can also be referred to as captions.
tracking shot
A shot in which the camera is pushed horizontally along the ground on a dolly.
two shot
A shot in which two actors appear within the frame.
voice-over
Voice heard while an image is projected but not being spoken in sync with one of the characters appearing on screen. Used to suggest a character’s thoughts or recall of something said earlier, or to provide objective (extra-diegetic) narrative or commentary.
zoom
The effect of rapid movement either towards or away from the subject being photographed, either by using a specialized zoom lens or by moving the camera on a boom, crane or dolly. Zoom effects can also be achieved and enhanced by the use of an optical printer.

Tuesday 14 October 2014

Sound Track In Sherlock Homes

Sound

Sherlock Homes  


What can I hear?

As soon as the movie begins you can hear the sound of a Madeline playing then the sound of a horse running starts to build up. The sound of the saddles starts to build up to along side the sound of the carriage.  The horse neighs, the wheels of the carriage rub against the floor tiles.The sound of the horse carriage fades away. The instrumental music starts to build up very slowly and carries on throughout the opening. You can also hear the sound of fire burning;two guns clicking one after the other(coming from inside the carriage).The sound of the horse carriage starts to build up again this times faster. saddle chain rattling louder; fire burning ; someone running behind the carriage  bird hawking and flapping away. A another gun clicks. The horse carriage fades away then a noise of a person jumping and falling and getting back up. sound of a door opening and glass breaking. 

Friday 10 October 2014

my media journey

My MedIa JouRnEY  


The role that I am looking for in the media industry is the role of a Film Directer. the reason why I am doing media is because I want to be a film director. ever since I was a kid I enjoyed watching movies and acting them out with my siblings and directing them. As a child I enjoyed watching movies and pretending that I directed them. I feel like I am going through the direction and I know that I want to be a director. even know when I watch movies I know what the ending is going to be and what the director has planned to do with the movie. I hope this journey will take me to my goal.
 
















A GOOD/ BAD INTERVIEW

What is a good and bad interview?


POLITICS 


Russell Brand Vs Paxman 

I would say this is a example of a  good and a bad interview. The interview is very well structured and has a flow. Its a good interview in the sense that both Russell and Paxman are engaged in the interview. Paxman tries his best to get the information he wants from Russell by asking the same question in different format. However Russell tries to get his point across by answering Paxman question with a twisted answer. Throughout the interview both Paxman and Russell seem do have negative body language it seems as they both are trying to copy each other. For example: at the start at the interview paxman copy's brand by putting his arm on the chair in a uncomfortable position , they both copy each other throughout the interview. On the other hand Russell body make it seem like his sitting at home rather in a professional interview. Also Russell uses big words to make himself seem he is really clever when their is no need to make himself look clever. Another example shows that both individuals hate each other because Paxman calls Russell "ferocious" because Russell doesn't agree with the current government. Paxman needs to be open-minded and listen to Russell's view on the political system Russell is very desperate to get his point across, which is why he gets angry and raises his voice slightly but controls it. Also Paxman talks over Russell when he is giving his opinion about the political system. However I do feel after seeing the interview Paxman was being rude to Russell even though Russell gave Paxman time to interview. Overall I do think it is a good interview in same ways such as the question which are asked are structured and the conversation in flowing. However I do think in some ways its a bad interview, because both individual talk over each other and copy each others body language and Paxman is being rude and vain.

Wednesday 8 October 2014

Film Language- sound

Sound

Sound in films and TV

sound is mixed carefully in films, because the wrong sound in a film can ruin the atmosphere.

key terminology


  1. Diegetic: Sounds that belong to the film. .i.e.  dialogue and sound effects. sound which is visible on the screen such as: voice of characters, sound made by objects in the story or music coming from the visual scene.  Diegetic sound is is any sound originated from the any object or sources in a film. Diegetic sound can be on screen or off depends on if the source in in the frame or outside the frame. this sound can create different meaning to the audience. 
  2. Non diegetic: Sound that are not visible on the screen. sounds that is coming from source outside the story space. Such as narrators commentary, musical sore/soundtrack or sound effects which are added for dramatic effects. Non diegetic sound come from outside the source of the story. 
  3. Ambient: Is sound used to create atmosphere or sense of the place. 
  4. Sound effects: Sometimes used to make realistic sounds or to create a psychological impact or effect.
  5. Mood: Sounds which are used to create an atmosphere.
  6. Tone: Is sounds which are harsh or soft.
  7. Genre: The music or sound effects which match the theme of the film or the types of music such as horror music or romantic music. 
  8. Theme music: Music introduces the movie and develops throughout the movie and end the film. sometimes it tells you what the movie is going to be like. some characters can have their own theme music, this is used to show the emotions of the character.
  9. Voiceover: This is the voice of the character, this voice guides the audience or gives extra advice but sometimes can be used to give wring narrative directions. 
  10. Musical score: This is used to create the climate of the film to link the shots in the film. it help to create the narrative of the film or gives information about the characters.  
  11. Synchronous sound: This is when the sound track is matched which the action which is taking place in a film. 
  12. Asynchronous sound: This is when sound comes from outside the diegetics of a film meaning the musical soundtrack. 
  13. Contrapuntal: This sound effects or noise which doesn't match the the visual screen. this is sometimes put together to create a different meaning.
  14. Silence: Films or TV programmes very rarely have a silent scene. but silence can be very effective. sometimes its used to create a reaction from the audience. 
  15. Selective Sound:  Is used to highlight key sounds with in a sequence. 
  16. Sound bridges:  Helps the changeover between scenes more fluently. 

Wednesday 17 September 2014

Together Were Everything



"Why Now?" 

http://www.bettertogether.net/

NO campaign

I may not know much about politics but I know staying together we will achieve more. Why is their a need to separate. Scotland can achieve being the one of the richest countries in the world why is there a need to do it alone do it together. David Cameron has said he will give you power so why not have power and still be one united as one. WHY KNOW? If Scotland separates their will be MAJOR changes I can't guarantee that their will be positive changes. when loved ones separates the pain that they go through is painful. Scotland separating from England would be like a knife stabbed through a heart.Why does Scotland have to do things on their own? Why can't we do them together?

https://www.youtube.com/watch?v=peGbr_tqGXc&list=UUKTXq91LTofxlv98ZS8TfbQ#t=79

Scottish independence

 "SO WHY NOT"  

YES campaign

http://www.yesscotland.net/ 

I'm not a person who knows much about politics. I don't even like talking about politics but after hearing about the Scottish independence it got me thinking "why why why?"
but then I thought Scotland should have a chance of being an independent country. Scotland's future should be in Scotland's hands. Scotland can be one of the richest countries. Why not? They have their rights so why not have the right of being independent. Scotland needs more political freedom. Why should Scotland be forgotten? Scotland should be known for what it is. Not as a country apart of England. Yes there will be changes but these changes might be positive. England needs to stop  looking at the negative side of things and be positive for once. You never Know what the future might be like. Scotland's freedom could be a chance for England to change. If Scotland becomes independent it can improve in so many ways. "SO WHY NOT?"
Infographic image showing just how diverse and robust the Scottish economy is

Mikes lesson



In mike's lesson I learnt how to make a News programme. It was really interesting. There were few roles which I had a go at such as the sound, camera and directer. I really enjoyed doing these jobs. There were other jobs like presenter, vision mixer, assistant director and floor manager. I learnt that making a News programme is not easy there are many roles required. We also discussed the improvements that we could have made. We could have added a Teleprompter, music to the background,Video clips and also the weather broadcast.

You may be thinking what is a vision mixer or a floor manager etc. Vision mixer is the person who has the role of editing the images and when to change the cameras. Also making sure the camera look good. I really enjoyed the role of the directer. The director  can do anything really just helps around  checking if all the jobs are done properly like a manager but not a manager. It may seems confusing but its straight forward the director tells you when to start recording, but also needs to make sure all the cameras and the Mic's and everything is working kind of like a manager. Also the assistant just helps the director. The floor manager one of the easier jobs but not that easy. The floor manager has the job of counting  from twenty once the recording has started. Also tell the presenters when to start without making a sound. The floor manager also has to make sure that everyone on the set is quiet.The sound checker has to make sure that the sound of the mics is perfect and control the sound through out the shooting. We all know what the camera role is. Making sure the camera is facing the right way and zoom in to get the perfect angle. The presenters had the hardest job reading out the news and looking at the cameras that was one of the roles which tried to runaway from.